Unity Profiler Stops Recording During Gameplay

Hi everyone,

I am working on a project that has to connect trough a lobby and join a server then runs the game scene. While in the lobby menu part, the profiler runs just fine. When you connect to the actually game part(jump to the new scene that has the level and everything in it), the profiler stops working. It will just stop recording and no matter what I tried it just will not start back up while I am playing the game. Even if I have the profiler closed during the lobby scene it still wont record when level opens.

Any help would be greatly appreciated.

thank you,

-Jeremy

Similar problem here.
I found out that the profiler always stops recording when to many geometry/objects can be seen by the active camera.

When camera is rotated away (during gameplay) and less geometry/objects is visible to that camera, then the profiler is starting recording again.

(tested in unity 4.5.2)