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I'm using the Terrain Assets package from the resources page ( http://unity3d.com/support/resources/ ), trying to use the fern object as a plant with the terrain paint tool. The problem is that the entire fern object moves and flows around. It doesn't stay put; it isn't planted. How do i fix this? Thanks! Unislash
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You have your fern set to the grass render mode, which is why you get that "unplanted" swaying motion.
Your ferns won't be unplanted anymore! However, this rendering mode may not be ideal for your ferns. When I tested this my ferns came out as blocky leaves with no transparency, while it works perfectly well for my rocks. However you could treat your fern as a tree, which will keep it from moving and allow you to place them with a brush. It seemed to work fine for me. The other option, of course, would be the slowest method : placing the individual ferns one-by-one onto the scene. Yup, I had tried this out and dismissed it as a solution because, well, it doesn't display them correctly :-p. Using the fern as a tree is probably what is supposed to happen at this point, although it ideally should be a detail... Further, this makes the grass render mode basically useless unless you paint enough to completely obscure the terrain. :-/
Jan 05 '11 at 05:59 AM
Unislash
Yeah well, I wouldn't call it useless, since I don't really know how it was meant to be used. But hey, hope your terrain gets the ferns it deserves. C:
Jan 05 '11 at 06:28 AM
Zylar
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