For my game I want to have a 3d object replace the use of my cursor;
My solution for this would be to create the object normally, and hide the cursor, and either (1) use scripting to directly change the transform to
I'm not sure how these will work, however. I want the cursor to be able to bump into things and to keep a certain distance from the ground (which will change when certain actions are taken so I also need to provide for that scenario? or will I do that in the specific action script?)
Thus far I've created the object, and given it a controller. I'm not sure how I'd change the input settings, or link it to the mouse yet, or even deal with the mouse yet (haven't gotten that far - I've mainly been messing with the camera).
How can I use scripting to do this? Might there be a better way?
asked Jan 04 '11 at 08:36 PM