I've seen stuff like
And it works in my file where I am following a tutorial. But where is the jump-button defined? How does it know it's [space]?? Where can I find a list of these kind of definitions if there is one?
I have the same issue. Thank Dave Carlile
Answer by Dave-Carlile
Mar 07, 2013 at 12:55 PM
You can see the definitions, and define your own, by using the Input Manager.
You can get to it from the main menu using Edit->Project Settings->Input.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a site navigation guide.
If you are a new user to Unity Answers, check out our FAQ for more information.
Make sure to check out our Knowledge Base for commonly asked Unity questions.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
Answers and Comments
12 People are following this question.
Double tap mechanics and axis inputs
How can i make GetButton only fire once?
Using a coroutine to wait for a button press?
Input.GetButtonDown Unknown member
Help In Making a SphereCast for 3D Tire! Working RayCast Script included!