Hi, I'm in the process of hiring someone to model and animate a character for me that I plan to use in an iPhone game, apart from the obvious polycount issues is there anything else I should be aware of?
I remember reading that only certain types of bones/animations are supported?
If theres anything else you know I'd really appreciate it, theres nothing worse than getting to the end of a project and finding out you've made a big mistake :)
asked Jan 03 '11 at 06:18 PM
As far as I know Unity iPhone supports everything as regular Unity animation wise, but prototyping is always a good idea ;)
answered Jan 03 '11 at 08:28 PM