What is the best way to save or store a mesh's geometry - for a usage case, such as using it to restore an earlier mesh state at a later time?
Right now, my workaround is to use ObjExporter to convert it to a String, and then to reconvert it back.
asked Jan 03 '11 at 04:57 PM
Easiest way would be to instantiate a clone:
answered Jan 03 '11 at 05:03 PM