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What is the best way to save or store a mesh's geometry - for a usage case, such as using it to restore an earlier mesh state at a later time? Right now, my workaround is to use ObjExporter to convert it to a String, and then to reconvert it back.
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Easiest way would be to instantiate a clone: if you were to rewrite it with another mesh ("save a new state as previous"), can you rewrite it to the same global variable
Jan 03 '11 at 05:33 PM
ina
Sure, shouldn't be an issue. Just make sure you call Destroy(m) first to destroy the old one, otherwise you'll end up with a memory leak
Jan 03 '11 at 05:36 PM
Mike 3
hmm any advice on saving at runtime for later retrieval (after termination) http://answers.unity3d.com/questions/34828/save-meshfilter-for-retrieval-even-after-app-termination-iphone-android
Jan 11 '11 at 12:04 AM
ina
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