Problem with draw distance in scene view

Hi, I’m making an adventure game with really big map, and i have a little problem with it. alt text

You see the difference? In game view i can see the whole map and that is good, but in scene view I cant see almost anything and that makes the working on the game really hard and annoying. Any advice?

Press F to focus on an object in the scene and the clipping planes of the scene view camera should get updated

I don’t think unity has a way of editing the scene camera Directly.

However you could make a EditorWindow to set the scene view camera;

And have a button does something like this:

SceneView.currentDrawingSceneView.camera.farClipPlane = 10000000;

Hope this helps

Go into Quality settings manager and switch to “Fantastic”. When you do you will see this change. If you look closely at the inspector panel you’ll notice there’s an LOD setup in there. Adjusting this will affect the draw distance.

I found that if I select a Terrain in the scene view itself, and press F, it sometimes zooms in really close, and the Scene view camera can be set up a bit weird, like having a too-close far clip distance, and the shadows on the terrain get really flickery!

If I select that exact same Terrain in the Hierarchy view, and press F, the camera zoom out properly, and the camera’s clip planes are set properly (can see far now), and the shadows draw properly, without flickering.

Press F to focus on an object in the
scene and the clipping planes of the
scene view camera should get updated

This worked for me. Thanks Andre-Odendaal!