Hi I have this script that I have from another question that I asked and was wondering how to make the health bar smaller when I get hit by tagged bullets
public float maxHealth = 100.0f; // Minimum health is 0.0f (dead)
public float currentHealth = 100.0f; // Players current health
public Texture2D background = null;
public Texture2D energybar = null;
void OnGUI()
{
// Draw the background
GUI.DrawTexture(new Rect(32.0f, 32.0f, 128.0f, 16.0f), background);
// Draw the health/energy bar
GUI.BeginGroup(new Rect(34.0f, 34.0f, 124.0f * (currentHealth / maxHealth), 12.0f));
GUI.DrawTexture(new Rect(0.0f, 0.0f, 124.0f, 12.0f), energybar);
GUI.EndGroup();
}
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class PlayerHealth : MonoBehaviour
{
public float maxHealth; //Your players max Health
public float curHealth; //Your players current health
public Scrollbar healthBar; //Unity UI Scrollbar Image named healthBar
void Update()
{
//Call HealthBar function, pass it a 0 to avoid object reference error
HealthBar(0);
}
//The HealthBar function
public void HealthBar(float adj)
{
//Will create a variable named percentile based on the current health divided by the max health multiplied by 100.
float healthPercentile = ((float)curHealth / (float)maxHealth) * 100f;
//Will rescale a scrollbar set to FILL type by the percentile variable multiplied by 100.
healthBar.size = healthPercentile / 100f;
}