ok I’m bugging my head with this a while
using System;
enum Layer{
Protagonists = 9,
Antagonists = 10,
HeadsUpDisplay = 11,
LevelBoundaries = 13
};
with or without semicolon just doesn’t work
saw many accepted answers tried them all nothing seem to work where am I looking wrong?
and I keep getting same error
Assets/Scripts/_Class/_Struct/SkillGain.cs(39,24): error CS1525: Unexpected symbol `enum'
from answers I kinda figure out that I don’t declare after enum (Layer) what type is it
in this case
so where do I tell it what is it float/int/GameObject?
I’ve tried many things:
- enum float layer
- enum layer float
both with and without semicolon on end
I’ve tried to empty the inside {}
and getting same error
EDIT:
and OFC if it’s a bug tell me I’m using unity 4.0.1
full code
using UnityEngine;
using System.Collections;
enum Layer {
Protagonists = 9,
Antagonists = 10,
HeadsUpDisplay = 11,
LevelBoundaries = 13
}
public struct SkillGain{
public void GetExpF (float[] SkillExperienceList, int UpdateSkillExperienceNumber, float SkillGainf, char ToolLimb){
Layer layer = Layer.Antagonists;
int asdf = layer;
// we increase skill
SkillExperienceList[UpdateSkillExperienceNumber] += Mathf.Log(SkillGainf, SkillExperienceList[UpdateSkillExperienceNumber]);
// we increase body strength depending on UpdateExperience number
if (UpdateSkillExperienceNumber == 19){
Woodcutting(SkillExperienceList, ToolLimb);
}
}
private void Woodcutting (float[] SkillList, char ToolLimb){
if (ToolLimb == 'L'){
SkillList[2] = 10 ;
SkillList[3] = 1.5f ;
SkillList[4] = 7 ;
SkillList[6] = 15 ;
SkillList[8] = 10 ;
SkillList[10] = 1.5f ;
SkillList[12] = 5 ;
SkillList[15] = 6 ;
}
else if (ToolLimb == 'R'){
SkillList[2] = 10 ;
SkillList[3] = 1.5f ;
SkillList[4] = 7 ;
SkillList[6] = 15 ;
SkillList[8] = 10 ;
SkillList[10] = 1.5f ;
SkillList[12] = 5 ;
SkillList[15] = 6 ;
}
else{Debug.Log("ERROR SkillGain has N limb instead of L/R");}
}
private void Attack0 (float[] SkillList, float Strength){//10Kg
float shoulder = 0;
float arm = 0;
float forearm = 0;
float wraist = 100;
float tight = 0;
float leg = 0;
float back = 0;
float sum = 0;
float StartPer = 10;
sum = shoulder + arm + forearm + wraist + tight + leg + back;
wraist = (wraist/sum)*((Strength/100)*StartPer);
SkillList[0] = 0 ;//"Body Strengths";
SkillList[1] = 0 ;//"Neck Strength";
SkillList[2] = 0 ;//"Back Strength";
SkillList[3] = 0 ;//"Six Pack Strength";
SkillList[4] = 0 ;//"Left Shoulder Strength";
SkillList[6] = 0 ;//"Left Arm Strength";
SkillList[8] = 0 ;//"Left Forearm Strength";
SkillList[10] = 0 ;//"Left Wraist Strength";
SkillList[5] = 0 ;//"Right Shoulder Strength";
SkillList[7] = 0 ;//"Right Arm Strength";
SkillList[9] = 0 ;//"Right Forearm Strength";
SkillList[11] = 0 ;//"Right Wraist Strength";
SkillList[12] = 0 ;//"Left Tight Strength";
SkillList[14] = 0 ;//"Left Leg Strength";
SkillList[16] = 0 ;//"Left Foot Strength";
SkillList[13] = 0 ;//"Right Tight Strength";
SkillList[15] = 0 ;//"Right Leg Strength";
SkillList[17] = 0 ;//"Right Foot Strength";
}
private void Attack1 (float[] SkillList, float Strength){
float shoulder = 90;
float arm = 100;
float forearm = 0;
float wraist = 0;
float tight = 0;
float leg = 0;
float back = 0;
float sum = 0;
float StartPer = 60;
sum = shoulder + arm + forearm + wraist + tight + leg + back;
shoulder = (shoulder/sum)*((Strength/100)*StartPer);
arm = (arm/sum)*((Strength/100)*StartPer);
// calculation is correct
}
private void Attack2 (float[] SkillList){
}
// Top, Middle Bottom
// 0, 2, 4 right ones
// 1, 3, 5 left ones
// 0 10 wraist 100 300 Wraist 100, forarm 90, arm 50
// 1 60 arm 100, shoulder 90 250 shoulder 100, arm 90, tight 10 (other leg 5)
//
// back works here at both I'll test it again
// 2 100 arm 100, shoulder 90, forearm 35, wraist 20, tight 10, leg 5 400 arm 100, shoulder 70, tight 10, leg 5
// 3 100 shoulder 90, arm 70, tight 10 400 arm 100, shoulder 70, tight 20, leg 5
//
// 4 10 wraist 100, forearm 50 250 wraist 20
// 5 60 shoulder 90 arm 80 250 shoulder 70 arm 60 wraist 10
//
// thrust
// 6 100 shoulder 100, arm 70, forearm 20, wraist 30, (other leg 10) 100 shoulder 80, arm 100, wraist 20, (other leg 10), (other tight 5) back 10
private void Attack3 (float[] SkillList){
SkillList[0] = 0 ;//"Body Strengths";
SkillList[1] = 0 ;//"Neck Strength";
SkillList[2] = 0 ;//"Back Strength";
SkillList[3] = 0 ;//"Six Pack Strength";
SkillList[4] = 0 ;//"Left Shoulder Strength";
SkillList[6] = 0 ;//"Left Arm Strength";
SkillList[8] = 0 ;//"Left Forearm Strength";
SkillList[10] = 0 ;//"Left Wraist Strength";
SkillList[5] = 0 ;//"Right Shoulder Strength";
SkillList[7] = 0 ;//"Right Arm Strength";
SkillList[9] = 0 ;//"Right Forearm Strength";
SkillList[11] = 0 ;//"Right Wraist Strength";
SkillList[12] = 0 ;//"Left Tight Strength";
SkillList[14] = 0 ;//"Left Leg Strength";
SkillList[16] = 0 ;//"Left Foot Strength";
SkillList[13] = 0 ;//"Right Tight Strength";
SkillList[15] = 0 ;//"Right Leg Strength";
SkillList[17] = 0 ;//"Right Foot Strength";
}
private void Attack4 (float[] SkillList){
}
private void Attack5 (float[] SkillList){
}
private void Attack6thrust (float[] SkillList){
}
}