I know this has been asked before, but it just doesn't work, and I don't see what I'm dooing wrong.
I've read the documentation and I thought this would work, but it seems to wait for ever (instead of 2 seconds), Application.LoadLevel(currentLevel) is never executed.
don't know if it could be relevant, but this code is not part of a script attached to a gameobject (and it's a singleton).
I tried it differently now, like this:
But it still doesn't work, it does exactly the same. why is that ?
Your script is correct. You need to attach your script to a GameObject.
What I do is create an Empty GameObject for all my games, and call it 'GameManager'.
Any game-wide scripts are then attached to that game object.
answered Dec 29 '10 at 12:28 PM