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I just made a game in unity, but when I go build, select windows and hit "build and run" it almost goes all the way through, but then stops to say in the console "extracting reference dlls failed". Can someone please help, I really want to play my game... I reinstalled it but it still says the same thing, it says this This is the first error.
And this is the second -
Please help I can't really do much without knowing whats wrong. Bumped four times!!!!! Please help!
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If you go to Edit>Project Settings>Player and then change the API Compatibility Level from .Net 2.0 Subset to .Net 2.0 that might fix it. I got the same error on Build because of a third-party plugin DLL and this fixed it.
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I would suggest re-installing Unity. That doesn't sound right. Also make sure your game was created in a new project. If you referenced any third party packages or DLL's you may want to try re-importing them just to make sure everything is referenced correctly. I edited it with the detailed compiler errors, I tried to reinstall it but it still is the same,
Dec 30 '10 at 12:00 AM
Patrick Manson
You can try to change API Compatibility Level: to .Net 2.0 Choose Edit->Project Settings->Player, then follow this link to find settings: http://unity3d.com/support/documentation/Components/class-PlayerSettings.html Helped me with building..
Jan 17 '11 at 08:32 PM
alexsan75
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Look for third-party packages and DLL's. I had the same problem because I had the Path library in my Assets folder (even though it was not being referenced) and it got fixed once I removed it. Apparently it was trying to import the editor API for the final build. Not sure what the proper way to fix it is -- maybe a compiler property that would avoid importing the editor, akin to the way #define's work in other languages...? Do I try to find third party packages and DLLs and romove them? Sorry I coudn't follow ^^;
Jan 11 '11 at 12:34 AM
Patrick Manson
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