I have gameObjects in my scene that need to be aware of whether they are colliding at startup (for inititalisation) with other gameObjects or not. Since they can´t have a rigidbody all the time I wanted to add a rigidbody to each gameObject in Start(), check whether they collide with something, store that information and remove the rigidbody again.
Now I wonder if there is a way to force a collision check for a gameObject at a specific place in code.
Anyone have a clue if that is possible?