Hi,
my texture is not correctly applied on the mesh in Unity, although it is correctly applied in Blender… Would you know what could be the cause of this? I exported to .fbx, then i added a material and a texture to the mesh, but it does not work… I have already tried to put a material on a mesh with the regular way (just add a material and its texture, and it works), but this time, it seems Unity does not recognize the uv coordinates… Any idea?
Thanks