Killing keyboard input until cutscene has played.

I have an intro camera flyover that plays at the start of a level. However, if the player presses any key, it instantly skips to game play.

How can I inhibit keyboard input until my camera move has completed?

You could make a Boolean and make input allowed only when it's true, that's what I do.

function Awake () {

yield cameraAnimation;

}

I don't know for a fact if that'd work, but you can always disable the scripts on the player for whatever amount of time in the update function. Use GetComponent, and just .enable = false on them, and then he cant move, then do the yield above, or just WaitForSeconds(5), and then you can just have him be able to move 5 seconds after....

Good luck!