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Using another editor with Unity - rather than UniSciTE

How do you set Unity to load another editor, other than UniSciTE, when you click on the scripts in your project pane.

Also, how do you set your third party editor to recognize Unity Javascript and its various classes, functions, etc?

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asked Dec 27 '10 at 07:02 AM

ina gravatar image

ina
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There's quite a couple of pages on this subject:

Here's one for Visual Studio:

http://www.unifycommunity.com/wiki/index.php?title=Setting_up_Visual_Studio_for_Unity

Here's one for UnityDevelop (my personal favorite):

http://technology.blurst.com/unitydevelop-javascript-editor/

Here's one for the UnityScript Editor :

http://www.arsoftware.co.uk/products/unityscript-editor

And if you scour the forums, you'll surely be able to get Notepad++ to play nice with Unity's implementation of Javascript.

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answered Dec 27 '10 at 08:29 AM

azzogat gravatar image

azzogat
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You can also use monodevelop which allows step through debugging.

Dec 28 '10 at 12:38 AM _Petroz

Yes, of course. I left it out of my answer because it proved to be slightly unstable even for our modest needs.

Dec 28 '10 at 08:00 AM azzogat
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Just go to:

Edit -> Preferences -> External script editor. And then find you script editor.

Adope Extended Script editor is a great program for scripting. :)

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answered Dec 27 '10 at 11:25 AM

OrangeLightning gravatar image

OrangeLightning
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Yes, but that will more than probably break code highlighting. That's why I've pointed to a couple of solutions that work "out-of-the-box".

Dec 27 '10 at 11:31 AM azzogat

It also doesn't support double-clicking on compile errors to go to the line number -- it will open the document, but then you have to navigate to the file yourself.

Jan 04 '11 at 07:35 AM yoyo

er, "navigate to the line"

Jan 11 '11 at 04:40 AM yoyo
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asked: Dec 27 '10 at 07:02 AM

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Last Updated: Dec 27 '10 at 07:02 AM