|
hey, how do i activate a function using a true/false variable from another script?
(comments are locked)
|
I think I should add. What I said above, about getting it from the actual gameobject. That's all you need to do. Sorry to reiterate, I just think it's best if you get that from my answer.
Dec 27 '10 at 04:53 AM
Justin Warner
(comments are locked)
|
|
I believe you can't declare the object and components in the variable it self... That needs to be done in an update or other function
(comments are locked)
|
