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Here is my camera and terrain settings: Camera--> Near clip: 0.3 Far Clip: 800 Terrain--> 3000x3000 Resolution Pixel Error: 200 Detail Distance: 20 Detail Density: 1 Tree Distance: 500 Billboard Start: 300 Fade Length: 5 Max Mesh Trees: 200 In this situation my draw calls are about 1.9k, and i tried to off everything, no big change but when i disable trees suddenly it drops to 290 draw calls. What is the best way to have trees without so much of performance sacrifice? Thanks a lot.
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Make billboard start distance much lower, because in billboard mode a bunch of trees are drawn as single drawcall; in tree-mode each tree is rendered separately. Hi Paulius, Ok,then how about the feelings of the game, cause I have a stormy scene which really requires wind animation and if I lower the billboard distance then they'll become static. How would you go for that issue? thanks
Dec 28 '10 at 06:33 AM
Kourosh
Well, I think you could write your own billboard shader, or alternatively make sacrifices - no wind or better performance.
Dec 28 '10 at 09:10 AM
Paulius Liekis
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