How do you specify the background color of a GUI.Button - for making a limited button-click color palette, for example.
asked Dec 24 '10 at 11:51 AM
This is not the most efficient answer - I am really hoping someone can give me a better one!:
1) instead of using guilayer and guibutton, use mesh colliders. raycast to figure out which one was "clicked"
2) material.color tint each one
the alternative would be to create several solid colors as different materials - does not seem that efficient, especially having to load different textures just for the color
1) use a new texture for each color, and a new guibutton each