using UnityEngine;
using System.Collections;
public class MenuManager : MonoBehaviour
{
public string CurrentMenu;
void start ()
{
CurrentMenu = "Main";
}
void OnGUI()
{
if (CurrentMenu == "Main")
Menu_Main();
if (CurrentMenu == "Lobby")
Menu_Lobby();
}
private void Menu_Main()
{
GUI.Button(new Rect(10, 10, 200, 50), "HostGame");
}
private void Menu_Lobby()
{
}
Please help me can´t figure it out