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is this possible and how? 1st Particle has material A 2nd Particle has material B 3rd Particle has material C 4th Particle has material A .... 5th Particle goes back to material A 6th Particle goes back to material B etc etc... I do mean materials, not textures.
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No, a particle system uses the same material for all particles. It would be too slow otherwise. So the feature that allows me to set "Size" of the materials array for the particle renderer ONLY allows for ALL those materials to display at once on each particle? Not to cycle through them?
Dec 24 '10 at 08:18 AM
dissidently
Correct. A particle system is a single mesh, so whatever applies to one particle applies to them all.
Dec 24 '10 at 03:06 PM
Eric5h5
DOH! that's a bummer.
Dec 24 '10 at 06:37 PM
dissidently
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You could have several particle systems with different materials / parameters under a single parent node. Such system could be made to appear as a single particle system with different sorts of particles. On the other hand, this answer: http://answers.unity3d.com/questions/32087/how-can-i-emit-particles-with-different-textures-on-them suggests you could have several materials in the array of the particle renderer. I haven't tried this yet though. what do you mean by node? An empty game object with multiple particle systems attached to it?
Dec 27 '10 at 08:27 AM
dissidently
Sorry, yes, I meant GameObject. You will have a parent GameObject to position your "compound particle system" and several child GameObjects with Particle Systems with different settings (including materials) attached to it. I have such construct here: http://vimeo.com/18146747 each building is made of at least two particle systems - one with billboard particles and one with stretched (which show up only when the camera is moving
Dec 27 '10 at 08:37 AM
femi
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