add relative force to child after detach.children

hey, how do i detach a child and add a reletive force at the same time from a script on the parent?

plz JAVA :P

It's actually Java, not JAVA, and it's actually JavaScript, not Java. (And technically, it's actually UnityScript, not 'real' JavaScript ;)

The language thing might not seem important, but there's enough confusion about languages flying around as is, so I generally try to provide clarification when it seems appropriate.

Although I'd have to check to be sure, I think to detach a child you can simply write:

child.transform.parent = null;

Assuming 'child' references a child game object.

If you want to apply an 'all at once' force at the moment the object is detached, you'll probably want to use the 'impulse' force mode, e.g.:

child.rigidbody.AddRelativeForce(force, ForceMode.Impulse);