Does anyone know if Unity Procedural Examples work on the Android or iPhone? I've tried explicit typecasting the various Mesh* to try getting one of them to run on the Android - Paint Vertices, but I run into this bug:
Dec 23 '10 at 04:19 AM
Beware that procedural stuff is quite performance consuming on mobiles. It might be ok in your case, but in most cases it's better if you can get away with skinning and shaders or something like that.
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asked: Dec 23 '10 at 04:19 AM
Seen: 2523 times
Last Updated: Dec 23 '10 at 04:19 AM
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