I have a missile with a smoke trail, but when I destroy the missile on collision the particles that were left over suddenly dissapear.
I tried this solution:
But I cant see to get that to work. It says to set the particle effect in the inspector… but if its part of a child object, I cant have 2 object selected in the inspector, can I?
I tried using a GameObject variable, and accessing the particle system / emitter from there, but when I do it says there is no Particle System attached to that object… but there is
Any help would be appreciated