|
Ok, below is my attempt at explanation of my situation, the top version is just the facts. While Player holds Fire1 for animation his forward motion (arrow key) comes to a stop. If Player Character comes to stop below (10mph) then Fire1 is over ridden. Imagine if you will... A guy flying down the road away from the bad guys, he has a machine gun on the top of his car however he has not found his buddy to man the gun. He can hit Fire1 to switch to the gun animation firing endlessly until the car almost comes to a stop, then it switches back to drive. Thanks in advance!
(comments are locked)
|
|
Set up booleans to check if the speed is too low. If it is, stop the animation. At least I think that's what you want. Your question is a little light on facts.
(comments are locked)
|

This is very wide question, so you might not be very lucky getting answers. You're asking for whole piece of gameplay implementation to be described. I would recommend narrowing down your question of the parts that you don't know how to do.