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Converting a number of runtime-created prefab GameObject cube's for export

What is the best way to convert a bunch of GameObject prefab cube's into vertices and such for a meshfilter, for usage in exporting to an .obj, for example.

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asked Dec 21 '10 at 06:41 PM

ina gravatar image

ina
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I have no idea why you'd want to do this. If you give me a better clue why you're trying to do this, I can probably show you a way to achieve it. Prefab cubes inherently are meshfilters waiting for rendering already, check them out in the Hierarchy when you're "playing" your scene in Unity Editor.

Dec 21 '10 at 07:16 PM dissidently

using legos (preset cubes) to create geometry for example

Dec 21 '10 at 08:17 PM ina
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asked: Dec 21 '10 at 06:41 PM

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Last Updated: Dec 21 '10 at 06:41 PM