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What is the best way to convert a bunch of GameObject prefab cube's into vertices and such for a meshfilter, for usage in exporting to an .obj, for example.
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What is the best way to convert a bunch of GameObject prefab cube's into vertices and such for a meshfilter, for usage in exporting to an .obj, for example.
(comments are locked)
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asked: Dec 21 '10 at 06:41 PM
Seen: 1332 times
Last Updated: Dec 21 '10 at 06:41 PM
I have no idea why you'd want to do this. If you give me a better clue why you're trying to do this, I can probably show you a way to achieve it. Prefab cubes inherently are meshfilters waiting for rendering already, check them out in the Hierarchy when you're "playing" your scene in Unity Editor.
using legos (preset cubes) to create geometry for example