Is there a general rule of thumb for optimizing / low-res meshing a model for mobile (max poly/vert count), for a scene where there would be several occurrences of the same? The target platform would be mobile device.
asked Dec 21 '10 at 12:19 PM
Which platform? Androids are very different. Even iPhones are different. For most of them overdraw (not the vertex count) is the issue. How many % of these vertices will be skinned? What kind of shaders are you going to use? How many texture slots? How many different materials?
Despite all these questions I tend to think about 50k static vertices in scene :) (and the scene is reasonable: not to much overdraw and not to many batched objects with shaders using not more than two textures).
answered Dec 21 '10 at 04:16 PM