var ApplyDamage:float = 100;
function OnCollisionEnter(hit: Collision){
if(hit.gameObject.tag == "enemy"){
Collision.gameObject.SendMessageUpwards("ApplyDamage", Collision, SendMessageOptions.DontRequireReceiver);
}
}
i got a error in unity saying Assets/ApplyDamage.js(5,11): BCE0020: An instance of type ‘UnityEngine.Collision’ is required to access non static member ‘gameObject’.
i want it to apply damage to the zombie with the damage reciever script from the fps tutorial.