I am Constructing a script that holds all of the basic functions that i use on most projects, so i can save time when developing. One of my functions is causing a problem.
It executes fine but the variable CountdownTimer does not reset locally in the scripts that is executing it.
where it is supposed to reset to the value held in Static Timer, it Stays at the Current Value.
public void WeaponFire (float StaticTimer, float CountdownTimer, GameObject BulletPrefab, int MouseButton, bool CanFire)
{
if (Input.GetMouseButton(MouseButton)) {
if (CanFire == true) {
Instantiate (BulletPrefab, transform.position, Quaternion.identity);
CountdownTimer = StaticTimer;
}
}
}