I'm trying to wrap my brain around Unity's built-in terrain shaders. My ultimate goal is to reduce the amount of memory consumed by my terrain tiles' textures and lightmaps. This led me to the terrain shaders, and now I'm trying to figure out how to access lightmap data directly from the terrain shaders (specifically, "Hidden/TerrainEngine/Splatmap/Lightmap-FirstPass").
By the way, I'm not even sure I'm asking the right question, so any guidance is much appreciated.
asked Dec 18 '10 at 09:42 PM