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Detonator Framework works, but explosion edges are noticeable

I looked at the unityWeb player demo of detonator, and the explosions are seemless, the clouds and fire look great. Here is the web demo: Detonator article and web demo

However, when I try to use them in my project, the textures are noticebly jagged. The edges can be seen.

Here is an example image: Detonator jaggedness

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asked Jan 25, 2013 at 02:50 AM

1337GameDev gravatar image

1337GameDev
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Anybody else encounter this, or know what could cause this?

Jan 25, 2013 at 08:21 PM 1337GameDev

Weird, I use it a lot and I have never seen this before...

Jan 25, 2013 at 10:08 PM paulaceccon

I have this problem too, it happened when I upgraded to unity 4

Jan 26, 2013 at 06:15 PM RetepTrun
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1 answer: sort voted first

its the textures. for some reason unity 4 treats some of them (2 i think) as normal maps. which they are not. change the texture type from "normal map" to "texture".

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answered Jan 30, 2013 at 06:13 AM

st4rm4d4 gravatar image

st4rm4d4
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Thankyou :) I was afraid I would have to give up the detonator after a couple hours changing settings. Changing the smoke texture type fixed it for me. Other way to fix it is delete the explosion framework and import it again, but when unity brings up an extra box about "a material is using these textures as normal maps... bla bla" Choose "ignor"

Jan 30, 2013 at 01:41 PM RetepTrun
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asked: Jan 25, 2013 at 02:50 AM

Seen: 2305 times

Last Updated: Jan 30, 2013 at 01:41 PM