I looked at the unityWeb player demo of detonator, and the explosions are seemless, the clouds and fire look great.
Here is the web demo:
Detonator article and web demo
However, when I try to use them in my project, the textures are noticebly jagged. The edges can be seen.
Here is an example image:
Anybody else encounter this, or know what could cause this?
Weird, I use it a lot and I have never seen this before...
I have this problem too, it happened when I upgraded to unity 4
Answer by st4rm4d4
Jan 30, 2013 at 06:13 AM
its the textures. for some reason unity 4 treats some of them (2 i think) as normal maps. which they are not. change the texture type from "normal map" to "texture".
Thankyou :) I was afraid I would have to give up the detonator after a couple hours changing settings.
Changing the smoke texture type fixed it for me.
Other way to fix it is delete the explosion framework and import it again, but when unity brings up an extra box about "a material is using these textures as normal maps... bla bla" Choose "ignor"
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users post good questions and use the site effectively we have posted a user guide.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
Answers and Comments
12 People are following this question.
Jagged texture edges
Multiple Transparent Textures On One Mesh
Textures / Particles non transparent when they should be
Is it possible to make textures transparent?
Some textures not affected by light? (With screenshots)