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Best way to save to playerprefs scriptableObjects

My game is in alpha stage and for easy debugging and tuning, game states are stored in scriptable objects.

Making a standalone that also runs on the web requires me to store the states in playerprefs.

Serializing scriptable objects to strings via System.XML has proven difficult because there are quite a few different classes that inherit from a base class.

How do you do it ?

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asked Dec 17 '10 at 06:08 AM

Laurent_Lavigne gravatar image

Laurent_Lavigne
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asked: Dec 17 '10 at 06:08 AM

Seen: 1257 times

Last Updated: Dec 17 '10 at 06:08 AM