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Hello. Im doing sort of a model viewer. Couldn't you help me to implement catmull-clark subdivision for my unity instantiated meshes, like in 3d editors. Thank you!
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Mesh subdivision is generally non-trivial. However, you can access mesh data directly in Unity via the Mesh class, so you can do just about whatever you want with a given mesh. How to implement the subdivision scheme isn't really a Unity-specific issue. How to access the mesh data is of course Unity-specific, and for that I'd recommend checking the docs for the Mesh class, and maybe also looking at the procedural mesh examples that are available on the Unity site. Thank you! I know how Mesh class works, and found algo too: http://rosettacode.org/wiki/Catmull%E2%80%93Clark_subdivision_surface Just wanted to ask, can anyone else has this already? Because if I do it myself, I'm afraid it will be far from perfect.
Dec 17 '10 at 02:35 AM
Newbie
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