Turret AI script off rotation

I have a javascript that runs an automatic turret… it controls the movement of the turret and a light that changes color depending if thee turret is engaged or not. Problem is the turret looks about 45 degrees to the right of the player. This has happened with a lot of scripts now and I have tried resetting various coordinates such as rotation of the turret, and the turret head and the player. Here’s the code;

    var range : float = 75;
    var target : Transform;
    var damp : float = 2.5;
    var indicator : Light;
    function Update ()
    {
    	target = GameObject.FindWithTag("Player").transform;
    	var distance = Vector3.Distance(target.transform.position, transform.position);
    	if(distance <= range)
    	{
    		indicator.light.color = Color.red;
    		if(target)
    		{
    			var rotate = Quaternion.LookRotation(target.position - transform.position); 
              	transform.rotation = Quaternion.Slerp(transform.rotation, rotate, Time.deltaTime * damp); 
              	transform.LookAt(target);
    		}
    	}
    	if(distance >= range)
    	{
    		indicator.light.color = Color.green;
    	}
    }
`
How can I make it look about 45 degrees further to the left (or right, depending which way you look at it)?
`

transform.LookAt(target) will override your setting of the rotation, remove one of the two lines.

Not related to your problem, but you should store the player’s transform in a variable instead of searching for it every frame.