x


Animation shakes in Unity (fbx import from Maya)

I have had this issue when importing from Maya for over a month now and I have spent countless hours trying to find a solution with no luck.

I have a basic ik rig in Maya (no bells or whistles just bones, control objects and skinning) that I am exporting into Unity via fbx. Being that it is an ik set up I have baked the animation and deleted my ik's and effectors. I use the "@" naming convention and bring it into Unity. Everything plays as it should, however, throughout the animation the character will shake as if it has a turbulence modifier on it or something. Thats really the best way I can describe it.

I have tried every way of exporting I can think of. I have tried different versions of the fbx export, importing the .mb file directly, baking in Maya, baking with the fbx export. I have even stripped my rig down to just the core essentials.

Does anyone have any idea why I still get shaking in my animation?

more ▼

asked Dec 16 '10 at 05:12 PM

Earlage gravatar image

Earlage
51 2 2 6

Could you post a video of how it looks?

Dec 17 '10 at 08:44 AM Paulius Liekis
(comments are locked)
10|3000 characters needed characters left

2 answers: sort voted first

We had this problem today and seemed to solve it by using fbx version 2010 instead of 2011 which seems to have bugs. Also make sure that your .fbx settings are not baking the animation again (this isn't necessary as youve already done it in maya) and also check that Unity isn't reducing your key frames in the import settings.

more ▼

answered Jan 04 '11 at 04:32 PM

Jack 5 gravatar image

Jack 5
1

(comments are locked)
10|3000 characters needed characters left

Maybe you have your character faraway from the center of the world? That could cause shaking due to floating point limited precession

more ▼

answered Dec 17 '10 at 08:43 AM

Paulius Liekis gravatar image

Paulius Liekis
7.3k 16 24 45

I placed my character right at the center of the world and it was still shaking. Good suggestion though, I didnt know that could be a problem. Thanks!

Dec 17 '10 at 07:25 PM Earlage

I have the same problem, the IDLE animation (and weird, coz it is only one from all of them) shakes, in the way the character gets slightly expanded for a frame or 0.01 sec and then gets back to normal appearence. And that only happens in the transition from the last frame to the very first one. I changed the export option for earlier FBX, but didn't help. Is there any sober solution for solving this??

May 06 at 06:22 PM sebbo1473
(comments are locked)
10|3000 characters needed characters left
Your answer
toggle preview:

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this question

By Email:

Once you sign in you will be able to subscribe for any updates here

By RSS:

Answers

Answers and Comments

Topics:

x3769
x556
x400

asked: Dec 16 '10 at 05:12 PM

Seen: 1569 times

Last Updated: May 06 at 06:22 PM