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I've set my texture to RGBA 32 bit using override for iPhone Option. Read/Write is Enabled. Texture is 512x1024 (tried it at 1024x1024 aswell) Generate Mip Maps OFF Generate Normal Map is OFF Filter Mode Bilinear Wrap Mode Clamp When ever i do a GetPixel call i get the following error: Unsupported image format - the texture needs to be either ARGB32, RGB24 or Alpha8 I can only set RGBA 32 Bit with iphone version of Unity Not ARGB32.. It works with RGB24 & Alpha 8. But i Need RGBA 32bit. Help!
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Gave up , using two texture , one for image and one as alpha 8bit for pixel check..
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