I've set my texture to RGBA 32 bit using override for iPhone Option.
Read/Write is Enabled. Texture is 512x1024 (tried it at 1024x1024 aswell) Generate Mip Maps OFF Generate Normal Map is OFF Filter Mode Bilinear Wrap Mode Clamp
When ever i do a GetPixel call i get the following error:
Unsupported image format - the texture needs to be either ARGB32, RGB24 or Alpha8
I can only set RGBA 32 Bit with iphone version of Unity Not ARGB32.. It works with RGB24 & Alpha 8. But i Need RGBA 32bit.
asked Dec 16 '10 at 04:56 PM
Gave up , using two texture , one for image and one as alpha 8bit for pixel check..
answered Dec 21 '10 at 09:36 AM