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Okay guys recently i made a model with an animation in blender, and exported it out with the FBX format. When i import it into unity, i cant seem to rename and edit the file. I can get the models to work ( looks the same in blender ) and the animation o play, but i cant rename it.. i need its name to change for my script to work... any ideas?
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You can also add "Split animation" (in the FBXImporter press (+) sign under Split animations) and then you can specify a name for imported animation. Of course you will be force to specify start and end frames too... dude youre a live saver!thanks for the answer, havent noticed the tiny + thing below
Dec 17 '10 at 12:30 AM
user-3061 (yahoo)
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you have to rename the animation in the inspector... select your file in the project tab and then in the inspector click where it says idle ... and add a new name.
I think that if you add @ at the fbx file animation then the animation is imported with the name indicated. file@walk.fbx should create an animation called walk. okay, how exactly do i rename it to from the inspector view? When i click it, it shows me the source of he file at the project view.. god this thing is driving me nuts
Dec 17 '10 at 12:04 AM
user-3061 (yahoo)
ok nvm i got the answer from paulius, thanks for the comment though!
Dec 17 '10 at 12:29 AM
user-3061 (yahoo)
you select your file in the project folder, and then you go to the inspector and click the name of the animation ...
Dec 17 '10 at 06:48 AM
alexnode
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