Renaming an animation from FBX format

Okay guys recently i made a model with an animation in blender, and exported it out with the FBX format. When i import it into unity, i cant seem to rename and edit the file. I can get the models to work ( looks the same in blender ) and the animation o play, but i cant rename it.. i need its name to change for my script to work... any ideas?

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asked Dec 16 '10 at 06:45 AM

user-3061 (yahoo) gravatar image

user-3061 (yahoo)
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You can also add "Split animation" (in the FBXImporter press (+) sign under Split animations) and then you can specify a name for imported animation. Of course you will be force to specify start and end frames too...

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answered Dec 16 '10 at 10:32 AM

Paulius Liekis gravatar image

Paulius Liekis
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dude youre a live saver!thanks for the answer, havent noticed the tiny + thing below

Dec 17 '10 at 12:30 AM user-3061 (yahoo)
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you have to rename the animation in the inspector... select your file in the project tab and then in the inspector click where it says idle ... and add a new name. I think that if you add @ at the fbx file animation then the animation is imported with the name indicated. file@walk.fbx should create an animation called walk.
http://unity3d.com/support/documentation/Manual/Character-Animation.html .a

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answered Dec 16 '10 at 09:28 AM

alexnode gravatar image

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okay, how exactly do i rename it to from the inspector view? When i click it, it shows me the source of he file at the project view.. god this thing is driving me nuts

Dec 17 '10 at 12:04 AM user-3061 (yahoo)

ok nvm i got the answer from paulius, thanks for the comment though!

Dec 17 '10 at 12:29 AM user-3061 (yahoo)

you select your file in the project folder, and then you go to the inspector and click the name of the animation ...

Dec 17 '10 at 06:48 AM alexnode
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asked: Dec 16 '10 at 06:45 AM

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Last Updated: Dec 16 '10 at 06:45 AM