The "Monsters" that are made keep moving.
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You don't include delta time.
Update is still getting called regardless of Time.timeScale (FixedUpdate is not). Maybe you want to make an early return in case timeScale is 0.
Thank you very much! Didn't know that... Guess that also shows how to keep things to still move (Environment objects).
Dec 16 '10 at 02:14 AM
Justin Warner
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