different location/rotation when i "Play" the scene

Hi,

i have a problem to import a mesh in Unity : it always goes to 0,0,0 with a rotation of 270 in the x avis when i click on “Play” (in Unity). I reset the scale/location/rotation in Blender, but it still does not work : when i click on “Play”, it does not stay as i wanted and it changes its location and rotation… Would you know why?

6816-settings.png

Thank you very much

So, i had to remove the Animation Component and it works fine, if this can help!