Healthbar is over play dead Animation

I want to healthbar over can play animation. How can I do?

this my healthbar.js

var health100:Texture2D; var health95:Texture2D; var health90:Texture2D; var health85:Texture2D; var health80:Texture2D; var health75:Texture2D; var health70:Texture2D; var health65:Texture2D; var health60:Texture2D; var health55:Texture2D; var health50:Texture2D; var health45:Texture2D; var health40:Texture2D; var health35:Texture2D; var health30:Texture2D; var health25:Texture2D; var health20:Texture2D; var health15:Texture2D; var health10:Texture2D; var health5:Texture2D; var health0:Texture2D;

function OnGUI () { if (GeneralVars.blood <=100 &&GUI.Button (Rect (450,425,50,25), "restart")) { GeneralVars.blood = 100; Application.LoadLevel(1); script = GetComponent(HealthBarPicture); script.DoSomething (HealthBarPicture); } }

function Update () {

if(GeneralVars.blood ==100)
    this.guiTexture.texture = health100;

else if(GeneralVars.blood >=95 && GeneralVars.blood <100)
    this.guiTexture.texture = health95;
else if(GeneralVars.blood >=90 && GeneralVars.blood <95)
    this.guiTexture.texture = health90;

else if(GeneralVars.blood >=85 && GeneralVars.blood <90)
    this.guiTexture.texture = health85;
else if(GeneralVars.blood >=80 && GeneralVars.blood <85)
    this.guiTexture.texture = health80;

else if(GeneralVars.blood >=75 && GeneralVars.blood <80)
    this.guiTexture.texture = health75;
else if(GeneralVars.blood >=70 && GeneralVars.blood <75)
    this.guiTexture.texture = health70;

else if(GeneralVars.blood >=65 && GeneralVars.blood <70)
    this.guiTexture.texture = health65;
else if(GeneralVars.blood >=60 && GeneralVars.blood <65)
    this.guiTexture.texture = health60;

else if(GeneralVars.blood >=55 && GeneralVars.blood <60)
    this.guiTexture.texture = health55;
else if(GeneralVars.blood >=50 && GeneralVars.blood <55)
    this.guiTexture.texture = health50;

else if(GeneralVars.blood >=45 && GeneralVars.blood <50)
    this.guiTexture.texture = health95;
else if(GeneralVars.blood >=40 && GeneralVars.blood <45)
    this.guiTexture.texture = health40;

else if(GeneralVars.blood >=35 && GeneralVars.blood <40)
    this.guiTexture.texture = health95;
else if(GeneralVars.blood >=30 && GeneralVars.blood <35)
    this.guiTexture.texture = health30;

else if(GeneralVars.blood >=25 && GeneralVars.blood <30)
    this.guiTexture.texture = health25;
else if(GeneralVars.blood >=20 && GeneralVars.blood <25)
    this.guiTexture.texture = health20;

else if(GeneralVars.blood >=15 && GeneralVars.blood <20)
    this.guiTexture.texture = health15;
else if(GeneralVars.blood >=10 && GeneralVars.blood <15)
    this.guiTexture.texture = health10;

else if(GeneralVars.blood >=5 && GeneralVars.blood <10)
    this.guiTexture.texture = health5;

else if(GeneralVars.blood <5 &)
    this.guiTexture.texture = health0;
    animation.Play( "dead" );

     }

I Cannot play dead animation in game over. How can I do?

If your code otherwise works, but you won't know how to animate the change over time; This is easily done in an update or co routine.

GeneralVars.blood = Mathf.MoveTowards(GeneralVars.blood, blood, Time.deltaTime);

where blood is a variable that you set on damage. Alternatively you can change so

// private member to help track the animated blood value
private var blood : float = 0;

// set the blood value to move towards GeneralVars.blood
blood = Mathf.MoveTowards(blood, GeneralVars.blood, Time.deltaTime);

because I think it'll fit into your system easier. Then your gui code be changed;

// old style:
else if(GeneralVars.blood >=55 && GeneralVars.blood <60)
    this.guiTexture.texture = health55;

// new style (use blood variable):
else if(blood >=55 && blood <60)
    this.guiTexture.texture = health55;

But I really suggest you refactor your code first since it's just a pain and nightmare to work with a method that large.