I want to healthbar over can play animation. How can I do?
this my healthbar.js
var health100:Texture2D; var health95:Texture2D; var health90:Texture2D; var health85:Texture2D; var health80:Texture2D; var health75:Texture2D; var health70:Texture2D; var health65:Texture2D; var health60:Texture2D; var health55:Texture2D; var health50:Texture2D; var health45:Texture2D; var health40:Texture2D; var health35:Texture2D; var health30:Texture2D; var health25:Texture2D; var health20:Texture2D; var health15:Texture2D; var health10:Texture2D; var health5:Texture2D; var health0:Texture2D;
function OnGUI () { if (GeneralVars.blood <=100 &&GUI.Button (Rect (450,425,50,25), "restart")) { GeneralVars.blood = 100; Application.LoadLevel(1); script = GetComponent(HealthBarPicture); script.DoSomething (HealthBarPicture); } }
function Update () {
if(GeneralVars.blood ==100)
this.guiTexture.texture = health100;
else if(GeneralVars.blood >=95 && GeneralVars.blood <100)
this.guiTexture.texture = health95;
else if(GeneralVars.blood >=90 && GeneralVars.blood <95)
this.guiTexture.texture = health90;
else if(GeneralVars.blood >=85 && GeneralVars.blood <90)
this.guiTexture.texture = health85;
else if(GeneralVars.blood >=80 && GeneralVars.blood <85)
this.guiTexture.texture = health80;
else if(GeneralVars.blood >=75 && GeneralVars.blood <80)
this.guiTexture.texture = health75;
else if(GeneralVars.blood >=70 && GeneralVars.blood <75)
this.guiTexture.texture = health70;
else if(GeneralVars.blood >=65 && GeneralVars.blood <70)
this.guiTexture.texture = health65;
else if(GeneralVars.blood >=60 && GeneralVars.blood <65)
this.guiTexture.texture = health60;
else if(GeneralVars.blood >=55 && GeneralVars.blood <60)
this.guiTexture.texture = health55;
else if(GeneralVars.blood >=50 && GeneralVars.blood <55)
this.guiTexture.texture = health50;
else if(GeneralVars.blood >=45 && GeneralVars.blood <50)
this.guiTexture.texture = health95;
else if(GeneralVars.blood >=40 && GeneralVars.blood <45)
this.guiTexture.texture = health40;
else if(GeneralVars.blood >=35 && GeneralVars.blood <40)
this.guiTexture.texture = health95;
else if(GeneralVars.blood >=30 && GeneralVars.blood <35)
this.guiTexture.texture = health30;
else if(GeneralVars.blood >=25 && GeneralVars.blood <30)
this.guiTexture.texture = health25;
else if(GeneralVars.blood >=20 && GeneralVars.blood <25)
this.guiTexture.texture = health20;
else if(GeneralVars.blood >=15 && GeneralVars.blood <20)
this.guiTexture.texture = health15;
else if(GeneralVars.blood >=10 && GeneralVars.blood <15)
this.guiTexture.texture = health10;
else if(GeneralVars.blood >=5 && GeneralVars.blood <10)
this.guiTexture.texture = health5;
else if(GeneralVars.blood <5 &)
this.guiTexture.texture = health0;
animation.Play( "dead" );
}
I Cannot play dead animation in game over. How can I do?