|
I know that PhysX is incorporated into Unity 3 for object collisions, cloth, etc... But I need to access nVidia PhysX's more advanced fluid dynamics (e.g. a geyser that then forms a stream as the flow continues). I am assuming that I will need to link to it externally using C++ / C# ? Does anyone have any recommendations? Thanks...
(comments are locked)
|

Use a particle system...