I know that PhysX is incorporated into Unity 3 for object collisions, cloth, etc... But I need to access nVidia PhysX's more advanced fluid dynamics (e.g. a geyser that then forms a stream as the flow continues).
I am assuming that I will need to link to it externally using C++ / C# ?
Does anyone have any recommendations?
asked Dec 14 '10 at 10:09 PM