x


Unity v3 and nVidia PhysX Fluid Dynamics

I know that PhysX is incorporated into Unity 3 for object collisions, cloth, etc... But I need to access nVidia PhysX's more advanced fluid dynamics (e.g. a geyser that then forms a stream as the flow continues).

I am assuming that I will need to link to it externally using C++ / C# ?

Does anyone have any recommendations?

Thanks...

more ▼

asked Dec 14 '10 at 10:09 PM

Mike Lerg gravatar image

Mike Lerg
11 1 1 2

Use a particle system...

Dec 14 '10 at 10:18 PM Justin Warner
(comments are locked)
10|3000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this question

By Email:

Once you sign in you will be able to subscribe for any updates here

By RSS:

Answers

Answers and Comments

Topics:

x230
x51
x16
x15

asked: Dec 14 '10 at 10:09 PM

Seen: 1895 times

Last Updated: Dec 14 '10 at 10:09 PM