I keep getting an exception: JNI ERROR (app bug): local reference table overflow (max=512)
The 'JNI local reference table dump' contains objects that i don't need anymore.
I'm trying to delete references but it doesn't work.
Jan 14, 2013 at 03:33 PM
Jan 14, 2013 at 03:21 PM
I am having the same problem. Did you find a solution? Thanks in advance.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
Once you sign in you will be able to subscribe for any updates here
Answers and Comments
The best place to ask and answer questions about development with Unity.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
To help users post good questions and use the site effectively we have posted a tutorial video. Please check it out.
asked: Jan 14, 2013 at 03:33 PM
Seen: 1193 times
Last Updated: Feb 15, 2014 at 07:39 AM
Using two Unity Android Plugins that want to be the main activity?
An working example of calling Native C code from a C# script in Android
A node in a childnode?
Why does my game require so much rendering power?
Just how slow is the JNI?
How to Move FPS in Mobile Android Device?
Unity Webview Customisation Help
Unity dynamically load objects in game or simulation in web player, IOS and Android
Android APK Size difference from Unity directly and Integrating Unity in Eclipse
how to transfer data to unity efficiently