How to play video on iOS (not on full screen)

I need to play video on iOS but not on the full screen. I have been searching the Google but I found that we can play just full screen video but can not play a video as a texture (movie Texture) of an object as in desktop games.
See the link:
http://docs.unity3d.com/Documentation/Manual/VideoFiles.html

I have found one solution for it. I am using “Maya” software. And made a plane in which I added a texture which comprise of image sequence. and am able to play it by using script
“AnimatedTextureUV.js” .

http://wiki.unity3d.com/index.php?title=Animating_Tiled_texture

It plays the image sequence like a sprite sheet.But my video is stretched at:

var uvAnimationTileX = 24;
var uvAnimationTileY = 1;

and if I make

var uvAnimationTileX = 1;
var uvAnimationTileY = 1;

it shows image in proper ratio and with one tile but do not play image sequence. I don’t know about UV very much. Except uvAnimationTileX <=1 && uvAnimationTileY <=1 it works. But obviously it would show many tiles at a single plane.
anybody please help me.
Thanks :slight_smile:

the script i am using is:

var uvAnimationTileX = 24; //Here you can place the number of columns of your sheet. 
                           //The above sheet has 24
 
var uvAnimationTileY = 1; //Here you can place the number of rows of your sheet. 
                          //The above sheet has 1
var framesPerSecond = 10.0;
 
function Update () {
 
	// Calculate index
	var index : int = Time.time * framesPerSecond;
	// repeat when exhausting all frames
	index = index % (uvAnimationTileX * uvAnimationTileY);
 
	// Size of every tile
	var size = Vector2 (1.0 / uvAnimationTileX, 1.0 / uvAnimationTileY);
 
	// split into horizontal and vertical index
	var uIndex = index % uvAnimationTileX;
	var vIndex = index / uvAnimationTileX;
 
	// build offset
	// v coordinate is the bottom of the image in opengl so we need to invert.
	var offset = Vector2 (uIndex * size.x, 1.0 - size.y - vIndex * size.y);
 
	renderer.material.SetTextureOffset ("_MainTex", offset);
	renderer.material.SetTextureScale ("_MainTex", size);
}

Movie Textures are not supported on iOS. Instead, full-screen streaming playback is provided using Handheld.PlayFullScreenMovie.

from the Unity Documentation

As per unity documentation you can only play video in iOS only via quick time player. until you use third party plugins or sdk

Our plugin U3DXT iOS SDK, among other things, allows you to play videos in “windows” mode. You do not need Unity Pro.

We open the full MediaPlayer framework, but what you are looking for is just the MPMoviePlayerController and setting the bounds. You can do this from Unity3D using C#, Javascript, or Boo without touching XCode.