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I have an object that when the player is touching it and they press a keyboard button, it will load a new level, this seems to work in the unity player, but when I do the same thing on the proper thing (Build and run), it doesn't do anything. here's the code:
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Turns out, changing Input.GetButtonDown to Input.GetButton made it work perfectly
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Only thing I have in mind : Are both level included in Build Settings ? no, both levels are definitely there
Dec 14 '10 at 04:03 AM
MonkeyAssassin8
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