Hello, I'm trying to rotate the arm (plane) object in z axis using the x and y positions of the mouse. I did the same thing in c++ language a while a go, but I feel like there is an easier way in unity.
I tried this code in my arm object, but it rotates it in x and y axis. opposite of what I want.
Has anyone did something similar?
asked Dec 12 '10 at 06:24 AM