Hi.
I am implementing a GUI in which a certain window contains a Scrollview with its respective scrollbar. The window fades out after certain amount of time, and if it fades out when the user is focusing the scrollbar (i.e moving the ScrollView around), the input is “locked” and the rest of the game stops receiving mouse clicks.
I’d like to know if there’s a way of knowing when the scrollbar is being used so as to prevent the window to fade out then OR any other solution to my problem would be OK.