Why am I getting uv mapping displacement with imported meshes

Okay if anyone can help that would be great, I have been importing a character into my scene and every time I get displacement of my uv mapping. It only happens on certain areas but it is recurring. Does anyone have any ideas for fixing this. My mesh came from Maya 2013, I have added a a screen shot.

looks like its where there is supposed to be facial hair, try switching the shader to a transparent cutout out shader, the stadard diffuse shader doesnt support an alpha channer so transparent parts of your texture will show up black where as in another program such as maya it may be invisible and therefore go unnoticed that there were faces there.

That fixed it! Your awesome!