how to get objects to bounce off each other

Basically, I have two types of objects. Both have Box Colliders and RigidBodys attached. The mass for the larger object is 0.5, and 0.1 for the smaller. Collision Detection is set to Continuous Dynamic for the (larger) moving object and to Continuous for the objects with which it collides.

The first object is essentially a bar that the user can move with his finger. The second is basically a flat cylinder (kind of like a hockey puck).

The bar moves the pucks around with no trouble at all. But what I’d like to have happen is that the pucks bounce off each other as well (since I can push one puck into another with the bar). But right now they just slide through each other no matter how slowly I push them.

Any thoughts?

Are you using transform.Translate or transform.position to move your object? These will ignore all collision. Use rigidBody.AddForce or similar instead.