Does Hit Test work with GUITexts and mouse?

I have this working fine for the touch versions of my game and also when I use similar code with GUITextures and mouse it works fine, this just isn’t:

if (ContinueButton.HitTest(Input.mousePosition) && Input.GetMouseButtonDown(0) && bGameIsPaused)
{
	Pause();
}

ContinueButton is a GUIText. Is there any reason this wouldn’t work?

BAH HA HA HA HA! Never mind… it was just a bracket placement issue. I’d put the code inside the for loop for the touch controls… EPIC FAIL.