I am developing a mobile game and new to mobile development.
I have a prehistoric scene where all around are rocks, I would prefer to have mesh colliders for those rocks…
I tested both box colliders for all my rocks, then mesh colliders.
I am using the profiler as a reference, but I didn’t see much difference in GPU/draw calls, niether in the memory section.
I need to know, when to avoid using mesh colliders, or what part I overload with mesh colliders…
Just knowing box colliders are lighter would’nt help me.
Thank in advance