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Hello, according to http://unity3d.com/unity/engine/audio: Supported Audio Formats MP3 and Ogg Vorbis .ogg audio files are natively supported, depending on platform. On mobile platforms, audio is converted to MP3 to take full use of hardware decompression. I have two questions: How much is saved going native .mp3 vs converting (runtime?). Considering .mp3 is $2500 for commercial applications over 5,000 units of distribution ($3,750 for .mp3Pro) - I would like to know before committing to a pro iOS license. thanks! sc
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